freeplay: if dip switch 25 = on and dip switch 26 = on freeplay is enable: decrease credits not lower then 01 bonus bug for player 2 and 4 fixed(from production rom) If the 56K or 112K bonus holdover light is lit while the bonus is being scored, the game scores bonus for *9* balls for a total bonus count of 63K instead of 56K and 128K instead of 112K. This bug is fixed. A new skillshoot is implemented: 1) When all the right horseshoes targets are down and the eight ball is hit, the deluxe targets are lit. (as production rom) No deluxe target is flashing at the beginning. 2) After you hit any of the lit deluxe target, the flashing sequence starts. The next target deluxe is flashing. (For example if you hit de"L"uxe then the "U" is flashing). 3) If you hit a flashing deluxe target, then you get 15'000 point and the next deluxe target flashes. (In this case the "X"). 4) If you hit a dark deluxe target, the deluxe target keeps flashing. 5) if you hit another lit deluxe target, the flashing stops. 6) When you hit the last flashing deluxe target, you score 550'000 points and you hear "eight ball deluxe". New with version 28: if you hit another lit deluxe target, we wait now two flashes, before the flashing stops. If you hit the correct, flashing target during this time, the flashing sequence continue... This should enable dual target hits... New with version 32: Credit display permanent on, if dip switch 27 is on, "D" is flashing after the 8 ball target is hit. if dip switch 27 is off, no target is flashing after the 8 ball target is hit. the number of flashes for the entire deluxe bank after the eight ball is hit, is reduced to three tims