dragonfist v1106- corrected factory bug in an eliminated routine that was reinstated that caused an error when 100k bonus lit changes max credits are always 99 fixed extra ball awarding, if dips are set to not award repurposed dip switches: dip 19 free play on/off dip 18 hold bonus ladder over dip 17 stock bonus advance behavior (x bank only until 7x, then all drops) Better handling of drop bank switches to quash phantom drop awards Drop banks at ball start only reset if a drop is down in them elimination of end of game long uninterruptable light show and special lamp error in attract mode added dip 5, previously unused, to re-enable a deleted feature found in the code to remove all standup progress. dip 5 on=leave standup progress ball to ball dip 5 off=clear standup progress on each ball if tilted, 'phantom' bonus countdown which can be rather long, eliminated file information: df-1106-u1.716 df-1106-u2.716 df-1106-u5.716 df-1106-u6.716 716 for use in stern mpu200 boards jumpered for 4x2716 df-1106-u2.732 df-1106-u6.732 732 for use in stern mpu200 boards jumpered for 2x2732 df-1106.512 512 for use in weebly mpu board replacement 1x27512 dragonfist-v1106.txt this file question/comments to seymour.shabow@gmail.com