big game modified software v08 questions/comments to: seymour.shabow@gmail.com use 716 files on mpu200 jumpered for 4x2716 (stock) use 732 files on mpu200 jumpered for 2x2732 use 512 file for nvram.weebly.com board Changes from stock roms: 1) Left and right spinner counts will 'blit' to ball in play display. The left spinner has priority in the case of both spinning at once. The high spin count is not saved in any way due to nvram memory limitations. The ball in play will return to the display after a short interval. 2) The extra ball blinking control normally switches to a solid lamp on the next ball if not collected. This now will blink on the next ball instead. 3) The attract mode 7 digit countup has been sped up slightly and the player score display will show for a much longer period of time to make recording of scores easier in a tournament situation. 4) Tilting no longer removes earned extra balls. 5) No more 'tilt test' in attract mode. (Previously tilt would 'work' during attract mode) 6) Built-in switch test will display ALL closed switches, not just the lowest numbered one, to assist in finding switch matrix issues. All closed switches will show one at a time and each run through will end with a zero flashing in the ball in play display to indicate that the entire switch matrix has been scanned. 7) On ball launch the drop banks are polled to see if any targets are down and if none are, that drop reset is skipped. Changes related to DIP switches: Background sound dip #8 changed to match manual. Dip 8 on=background sound on Dip 8 off=background sound off Max credits always 99. Dips 18 and 19 repurposed. Dip 19 is now freeplay on/off. Dip 18 now controls a temporary lighting of all 3 cards when you roll over the lane behind the GA standup targets. After a short time, the lit cards will return to their previous state. Dip 24, previously unused On=Automatically change lit bingo cards per pattern set by Dip 23 after a short time interval. Change cards on playfield will still change the cards. Off=No change from stock. Dips 25/26 for max lines function changed. On 5 ball play, manual description matches mod, you can select balls 2,3,4, or 5 for the 5k/line bonus. On 3 ball play, set dips the same way as for 5 ball but subtract one, so you can set 5k/line bonus on balls 1, 2, or 3. (i.e. set to '2' to get '1' on 3 ball play) Dips 15-16 HSTD credits now repurposed. HSTD: 3 replays will be awarded if dip switch #6 is set to ON. (Replays awarded at score levels). Dip 6 Off=novelty mode (HSTD still recorded, but no replays) Dip 16 is now a bonus multiplier setting up to 5x. Off=operate as stock, max bonus multiplier is 3x. On=Allow 5x multiplier if Big Game completed at least once and 3x criteria met. Indicated by both 2x and 3x being lit. Dip 15 is now a bonus removal setting. On=Remove all bonus ball to ball Off=Leave bonus ball to ball (stock) Dip 14, previously unused On=Remove reserve bonus on next ball, if lit Off=Reserve bonus carries ball to ball (stock)